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Blender 2.8 User Preferences4/24/2021
Keyboard, mouse and tablet interaction got a refresh with left click select as the new default.Quick Favorites menus provide rapid access to often-used tools.They can be customized to create your own efficient working environment.
A new Workbench render engine was designed for getting work done in the viewport, supporting tasks like scene layout, modeling and sculpting. These make it easier for new users to start using Blender, and for existing users to discover and use tools that previously required obscure key combinations. It works both as a renderer for final frames, and as the engine driving Blenders realtime viewport for creating assets. It has advanced features such as volumetrics, screen-space reflections and refractions, subsurface scattering, soft and contact shadows, depth of field, camera motion blur and bloom. For Cycles users, this compatibility makes Eevee work great as a realtime preview. For game artists, the Principled BSDF is compatible with shading models used in many game engines. This unprecedented integration of 2D tools in a 3D environment will enable you to create next-level concept art, storyboards and animations. Strokes can be organized into layers, and shaded with materials and textures. Besides a draw mode for strokes, these objects can also be edited, sculpted and weight painted similarly to meshes. Commonly used mesh modifiers such as array, subdivide and armature deform have equivalents for strokes. Rendering effects like blur, shadows or rim lighting are also available. Many rendering optimizations were done including combined CPU and GPU rendering, much improved OpenCL start and render time, and CUDA support for scenes that dont fit in GPU memory. Cycles outputs the required passes, which can be used in the Blender compositor or any compositor with Cryptomatte support. Blender 2.8 User Preferences Full List OfThe full list of improvements is available on the wiki release notes. Add-ons and scripts will need to be updated, both to handle the new features and adapt to changes that make the API more consistent and reliable. Read more. By removing the maintenance burden, developers can spend more time on new features and redesign the user interface and implementation to be more optimized. We recommend using more powerful, open source alternatives like Godot. The people who work for the Foundation and Institute did a tremendous job to bring Blender is where is it nowadays. This enabled us to work on the viewport, Eevee, collectionslayers, UI and tools redesign. This helped us to keep the core of Blender contributors together to work on 2.8.
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